NFT Survival Game Similar to Freefire: Blast Royale

NFT Survival Game Similar to Freefire: Blast Royale

What is Blast Royale?
Blast Royale belongs to the Battle Royale genre of survival shooting games (like Free Fire, PUBG, COD, Zooba, Bullet Echo, etc.) with a Play-and-Earn model. Players engage in combat within an open-world environment, with the last survivor declared the winner.

This genre is widely loved for its intensity and rewards skill, where players with higher skills achieve more victories and opportunities to earn rewards.

Gameplay
Before each match, players choose maps and equipment. During gameplay, they collect ammunition, support items, armor, and other supplies scattered throughout the map.

Players can also loot items dropped by defeated opponents, including NFT weapons. However, items collected during the match cannot be retained afterward.

Blast Royale has launched a Beta test version featuring the Deathmatch mode, where the objective is to eliminate opponents as many times as possible, receiving positive feedback from the gaming community.

Maps in the Game
Battle Royales offer various maps and gameplay modes, ensuring diversity and excitement for players every day.

NFT Items
Blast Royale features two types of NFTs: Characters and Equipment.

NFTs come in different appearances and stats. Within the game, elements like System, Points, Level, and Weapon Type contribute to gameplay styles, enhancing player experience and earning potential.

For example, a weapon from the first system may offer higher efficacy within the second system but could be weaker against armor from the third system.

Players with powerful NFT equipment gain strategic advantages, yet player skills remain pivotal.

Future game mechanics will balance matchmaking based on player Pool stats to prevent skill disparities among participants.

In-Game Economy
For Players
Each day, players earn a specific amount of $CS and experience points from their individual $CS and experience pools—a daily reward mechanism. When pools deplete, players cease earning $CS until they reset automatically.

Experience Pool: Requires 12 hours to recharge fully.
$CS Pool: Replenishes 25% every 3 hours.
The more equipment a player possesses, the larger their pool.

Factors affecting $CS and total earnings:
Continuous item upgrades.
Increased $CS quantities.
Maximizing rewards per match.

For the Project
Blast Royale generates revenue through various in-game economic streams:

5% $BLST from a total 2.5% transaction fee on the marketplace.
75% $BLST funneled into a Reserve Fund sourced from upgrades, cloning, and crafting.
Staking $BLST rewards (development team stakes their own tokens).
NFT sales revenue.
Participation fees in tournaments.

Tokenomics
Basic Information:

Total supply: 512,000,000 $BLST
Private sale price: $0.065 (DAI)
Strategic round price: $0.1367 (DAI)
Public sale price: $0.1953 (DAI)
Listed price: $0.234 (DAI)

Allocation Schedule:

Roadmap
Q4 2021
Whitepaper launch.
Website launch.
Established social media presence (Telegram, Discord, Twitter, Medium).
Tokenomics development.
Marketing initiation.
Q1 2022
Team expansion.
Market outreach strategies.
Private $BLST token sale.
Q2 2022
Beta-tested Deathmatch mode—exclusive early access.
Public $BLST token sale.
Growth campaigns initiation.
Strategic partnership announcements.
NFT Whitelist & Sales.
Blast Royale Testnet Marketplace.
Q3 2022
Blast Royale Marketplace.
NFT equipment business.
Scaling system.
Education program.
IDO: $BLST listing on trading platforms.
Beta game launch.
Q4 2022
Advanced gameplay features.
$BLST token staking.
Equipment repair and anti-leak system.
Equipment cloning system.
Tournament system and leaderboard.
Additional equipment privileges.
Free play class.
2023
Friend invite system.
Equipment crafting system.
Regular tournaments.
Game highlights review.
ESports involvement.
In-game guilds.
Guild competitions.
Special gameplay modes launch.
2024 and Beyond
Equipment aesthetics adjustments.
Player ownership of in-game items.
Collaborations and integrations with other projects.
Note: This roadmap is subject to change, and updates will be provided as the project progresses.

Team & Backers
Team Members:
First Light Games, established in 2018 and backed by Play Ventures. The company secured seed funding in Q1/2020 led by Korea Investment Partners. Additional participation includes Dune Ventures and Play Ventures.

Key project members include:

Neil McFarland - CEO - Creative Lead and Co-Founder: 20 years of experience designing action games like Monument Valley, MV2, Lands End VR, and Whale Trail.
Anil Das Gupta - CPO: Former Product Director, designer at major global games. Previous roles at NaturalMotion, Wargaming, GREE, and Capcom.
Matt Ryan - CTO: Former technical team leader at PLAYRMAKR, CGT programmer at NaturalMotion, senior programmer at Sony, Lionhead.
Miguel Tomas - Director of Development: Former development director at Inno Games, Gram Games in the top 50 hits like Merge Dragons, and CTO at Bica Games.
Nikita Denissov - Game Design Director: Principal designer at Wargaming and Creative Mobile, working across various game genres like PvP, PvE Midcore, and casual games.
For more details, visit here.

Key Partners:
Blast Royale successfully raised $5 million in a private round led by Animoca Brands and Mechanism Capital, alongside major investors and partners like Dragonfly Capital, Play Ventures Future Fund, DeFiance Capital, Double Peak, Polygon, C² Ventures, Morningstar Ventures, DWeb3, Merit Circle, Shima Capitol, Ancient8, and AvocadoDAO.

The fundraising round also saw participation from angel investors Santiago R Santos and Nick Chong.

Summary
The above information compiled by Gamefinity provides insights into Blast Royale, a survival game tailored for those who crave intensity and fast-paced action.

These details serve as references and not investment advice. Before investing in any project, thorough research and personal financial planning are strongly advised.

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